

I want them to act much as they do in game though, releasing a towering high explosive charge upward from the mine. Based on the size and circular pressure plate design, I think the mines are supposed to be M15 AT mines. I would like them to act like the Mk 2, shrapnel based anti personal grenades. First, for some reason despite obviously using the good ol' pineapples, in game Holly's grenades act as high explosives releasing large towering explosions. Other explosive devices include Mk 2 grenades and M15 mines (I want to change a few things for aesthetics, preference, and balance. In general explosions tend to be pretty forgiving in fiction ("Agghhh, explosive blast knocked me backwards")). However these are video game missiles which grants some leeway as far as damage is concern. Each missile offers a medium explosion for decent sized cluster of explosions in total. After their initial course correction after coming from behind Holly, they will simply be dumbfire missiles. While supposed to be homing, they of course won't be in game. Especially indoors, she is more likely to blow her self up then the enemy. This fire pattern means she needs room for this attack. The missiles fire outward and upward from behind her before zeroing on a target. While she spams this move alot, the attack does have a cool down period so people have time to deal with one volley and have a break before worrying about the next wave. (An attempt to pre-balance this and set some hard rules. She fires about nine laser guided missiles per volley. Her main shtick is her ability to fire off macross missile massacres ◊. Simply Holly has access to her arsenal of weapons, how will simply be explained away as top secret). Finally, Holly is a self proclaimed academic who is more then willing to use her mind for her own tactical advantage.Įquipment: Holly actually carries quite the inventory with her, where she keeps it on her bikini is an absolute mystery (She does seem to have some sort of hyperspace arsenal as apparent with her missiles. While melee is a weak point, she is skilled enough with her shovel and combat knife that she isn't helpless in it either. She uses this fact to her advantage in battle, placing a mine right under an opponent, detonating it herself, and flipping backwards from the blast while the enemy is engulfed in the explosion. Thanks to her robotic leg, Holly can also do something of a rocket jump by using her mines. She can run like a gazelle, and while nothing super human, she would do well for herself in track and field. Despite only having one leg, Holly is a very mobile person. This throwing skill translates over to her throwing knives which she is able to throw in fans of five.
Sakura dungeon cheat how to#
She has a good throwing arm and knows how to get a grenade where she needs it (though to be fair, hitting a 1.5 meter wide hole, even from 50 or so feet, isn't exactly the most difficult of feats). Powers: Holly is an explosives expert ◊, wielding grenades, mines, and missiles with great skill.

She speaks with a light Swedish accent in manner befitting a dreamer. Despite working closely with the LB Army, she doesn't share their spartan military ways, and is more then happy to enjoy the finer things in life. She is an academic of sorts and something of a poet. Even when dooming her opponent to death or a with a live grenade between her teeth, she can't help but give off a friendly smile. She gives off an air of not having a care in the world.

Rarely would you find her with out a soft smile on her lips. Personality: Holly is calm and collected as well as polite and even playful. Appearance: Academics like to fantasize too you know.
